Capture the flag. 5 - 10 - h. Actionspiele, Außenspiel, Nachtspiel, Waldspiel; Ein Spiel von: KLJ Eynatten. Material. Fahnen; Kartenspiele. Capture the Flag (deutsch: Erobere die Flagge) ist ein Geländespiel für zwischen acht und 32 Mitspieler (notfalls auch mehr). Capture the Flag oder Fahnenraub ist ein traditionelles Geländespiel, das im Freien gespielt wird. Dabei besitzt jede Spielpartei eine Fahne, welche durch die Gegenpartei erobert werden muss. Als Spielmodus ist es auch in vielen Computerspielen.
Capture the FlagLara hat uns einen Spieletipp für ein Mannschaftsspiel geschickt, das man super im Freien spielen kann. Capture the Flag ist Englisch und. Bekannt ist das Spiel auch unter dem Namen “Flagge klauen” und wird ist der Modus „Capture the Flag“ (CtF) aus Computerspielen bekannt. NEUE CAPTURE THE FLAG SPIELEVARIANTEN! Beinhaltet 25 leuchtende Spielteile, 12+ Stunden Batterien und 12 verschiedene Spielarten! ALTER 8+ FÜR.
Capture The Flag Spiel Rules of the game VideoCapture the Flag - Hacking Challenge - ITProTV’s Live Week 2019 Replay
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Alterations may include "one flag" CTF in which there is a defensive team and an offensive team, or games with three or more flags.
In the case of the latter, one can only win when all flags are captured, not only one. Another variation is when the players put bandannas in their pockets with about six inches sticking out.
Instead of tagging your opponents, you must pull your opponent's bandanna out of their pocket. No matter where a player is when their bandanna is pulled, they're captured and must, depending on the preferences of the players, go to jail, or return to their base before returning to play.
In this version there is no team territory, only a small base where the team's flag is kept. To win, one team must have both of the flags in their base.
In some urban settings, the game is played indoors in an enclosed area with walls, similar to the walls in a hockey rink. There is also a spot sticking out of the back of the opposing ends which is connected to the playing area for the flag to be placed in.
In this urban variation, legal checking hockey style and legal checking against the boards is allowed. A player who commits a foul or illegal check is placed in a penalty box for a specified amount of time, depending on the severity of the foul.
A player who deliberately injures an opponent is expelled from the rest of the game. Throwing the flag is allowed in this variation, as long as the flag is caught before it hits the ground.
If the flag is thrown to a teammate but hits the ground before it can be caught, the flag is placed from the spot of the throw.
If a player throws the flag, but is blocked or intercepted by a player from the opposing team, the flag is placed back at the base.
It is not uncommon for people to play airsoft, paintball, or Nerf variations of CTF. Typically there are no territories in these versions.
Players who are "hit" must sit out a predetermined amount of time before returning to play respawning. However, instead of a flag, a number of sticks or other items such as coats or hats are placed in a "goal" on the far end of each side of the playing field or area.
As in capture the flag, players are sent to a "prison" if tagged on the opponents' side, and may be freed by teammates. Each player may only take one of their opponents' sticks at a time.
The first team to take all of the opponents' sticks to their own side wins. An edutainment game with recognizable capture-the-flag mechanics, Bannercatch allows up to two humans each alternating between two characters in the game world to play capture the flag against an increasingly difficult team of four AI bots.
Bannercatch ' s game world is divided into quadrants: home, enemy, and two "no-mans land" areas which hold the jails. A successful capture requires bringing the enemy flag into one team's "home" quadrant.
Players can be captured when in an enemy territory, or in "no-mans land" while holding a flag. Captured players must be "rescued" from their designated jail by one of the other members of the team.
Fallen flags remain where they dropped until a time-out period elapses, after which the flag returns to one of several starting locations in home territory.
The 2D map also features walls, trees and a moving river, enabling a wide variety of strategies. Special locations in the play area allow humans to query the game state such as flag status using binary messages.
First, the flag was always attached to a stick, and the player stealing the flag ran with both stick and flag. Second, the player who protected his team in the center of the playing field was called le chien the dog.
When questioned about the term, he described it as "Like a watchdog that protected the flock. Third, there was a "prison" in the game he played, with boys tagged out by le chien going to a prison in the corner of the play area next to the offensive players' line.
Prisoners, however, could be freed if they were tagged by one of their team members one foot had to remain in prison, but they could stretch out into the play area.
In fact, in his game all prisoners could be freed if they formed a chain out from the prison into the play area, and if a boy from their own team touched any of the prisoners.
A second very helpful informant was year-old Brother Ephrem Hebert, a member of the Brothers of the Christian Schools.
He specifically said that the game was "pushed" by the "old brothers from France. The game was often played while Brother Ephrem was in training for the order.
When Brother Ephrem was in high school called "juniorate," with students called "juniors" , the game was often played. When he became a "novice" during the last year of high school , he received the black habit robe and white collar.
The boys did not play the game while wearing the habit getting it dirty was frowned upon , but they continued to play it in street clothes. After making their first vows at the end of the Novitiate, these young Christian Brothers went to college known as "scholasticate" in New Mexico where the young men now called "scholastics" completed their undergraduate degrees in three intensive years of study.
At this time their work was time-consuming, and the game there was rarely played--but all knew the game. With Brother Ephrem's encouragement, the male students he taught always played the game.
He taught in Louisiana from to , and then in Nicaragua, where he taught his students the game. Paul's School in Covington, Louisiana, and here too the game was frequently played.
He described it as an excellent game to tire out boys before bedtime some of the schools where he taught were boarding schools, as was St. Paul's , and one where, in America at least, the game was easy for him, as it required little refereeing.
The game, he said, was played outside in good weather, but was often played in a gym in wintertime and in rainy weather. The game as described by Brother Ephrem was exactly like the one we played, except the flag was not in a coke bottle, but on the end of a stick that was stuck into the ground or held upright with a frame in the gym , and the person stealing the flag took the stick and all.
Brother Ephrem stated that many of the Brothers in the early days were from France, but as time went on, more American-born brothers joined, until eventually they were a majority.
One informant, responding to the newspaper article, described the game correctly, and said he played it as a child in Thibodaux Badon White School.
Consequently, perhaps the De La Salle Brothers were not the only ones to introduce the game to America. From him I acquired the names and e-mail addresses of three older Brothers of the Sacred Heart, whom I contacted.
The response was better than anticipated. One brother mentioned playing the game in the s while in the juniorate in the order's United States Province school in Metuchen, New Jersey Ledet Another remembers playing the game while a student in Thibodaux but he recalled having "jails" as a part of the game between and Riviere I received a much stronger response from the Brothers of the Sacred Heart living in the Canadian Province; one brother there contacted older brothers and received several responses Laperle One brother who entered the order in mentioned playing the game at the juniorate, the novitiate, and even at the scholasticate.
Another gave a detailed description of the game. It was similar to the one we played except the flag was on a four-foot long stick placed about four feet in front of the defensive line, there were three guards, and attackers could steal the flag from the field of play.
A third brother also described the game as having three guards two near the defenders' line and one farther back , and the flag on a stick, but about six feet from the defenders line.
Another went on to reminisce: "What a great question…it reminds me of many summer and autumn evenings: twenty-five to thirty or so novices and postulants running around that field behind the old novitiate, dressed in cassocks novices, at least, with scapulars wound round their waists and creating a huge cloud of dust.
This was the site of a novitiate established in , and thus he suggests the game goes far back into the roots of the order.
Brother Laperele explained that brothers from France originally established Arthabaska, and that he is now five generations removed from these beginnings.
He said:. At the Juniorate in Arthabaska, Canada, every evening when the weather was good, it was the game of flag that was played. It is a game that is very simple to play, and that created much enthusiasm within the group.
While in school, when we did not play soccer, 7 we played flag. Two big stones or two school bags were put together to hold the flag [on the stick] and the boundary lines were determined and all was ready to play.
I have worked in the archives in the Generalate [in Rome] for 11 years, and unfortunately never came across references to the subject [the game of flag].
But, I am fully confident that it came from France by way of the old French brothers. At the novitiate and at the scholasticate, this game was a bit too simple and the organizers for our recreations would promote the game of KING.
It is much more complicated and has more strategies. King was inspired by armies, with its generals and marshals, prisons, and towers to take.
The brothers who monitored our play told us that the game [of king] was also brought from France. The oldest game that resembles steal-the-flag, and the one from which steal-the-flag probably evolved, is "prisoner's base" sometimes called "prisoner's bars," and in French " barres ".
Most books of games mention prisoner's base, and often go into great detail to describe it and catalog the rules.
Prisoner's base is a very old game that at one time was widely played in Europe. One author states that it was the chief competitive game of the Middle Ages D'Allemagne It was widely played in the British Isles.
Moreover, one scholar says the game or variations of it was played in Spain, Portugal, Greece, Yugoslavia, and Persia; he finds the first mention of it in the early s.
He states it was referred to in two of Shakespeare's plays, Cymbeline and Two Gentlemen of Verona , as well as mentioned by many other early authors Brewster Another writer found that prisoner's base began to die out in one area of England by , about the time when the "new" game of cricket had begun to expand in popularity Hole Prisoner's base is similar to steal-the-flag in several ways team size and the shape of the playing field are similar, and it is a chasing game , but there are major differences.
Surprisingly, one year-old informant near Ville Platte, Louisiana, remembers playing this game as a child. He explained the game exactly, although the name they used for the game was "Christmas" Soileau It is astonishing that this medieval game survived in French Louisiana for so long.
That raises the question of how it arrived there: did it arrive from the Maritimes with the Cajuns, did it come directly from France, or did the French who once lived along the Gulf Coast and settled on the northern fringe of Cajun country introduce it?
More work will have to be done on this, and soon, as the older informants who played the game in the first half of the twentieth century are now elderly.
Although the rules vary from one author to the next, probably the best descriptions of the game are by Hindman and Smith Hindman ; Smith Two teams line up on either side of the field, with a no-man's-land between them there are, however, variations to this rule Gomme  ; Newell ; Sutton-Smith The rules of the game called for players to go out into no-man's-land, and taunt others.
An opposing team member would run to tag him, and put that person in "prison. This made it complex, trying to determine who left their base first, and of course led to arguments.
This is a disadvantage, but one advantage of this game over steal-the-flag is that if a person is tagged, he goes to a prison, and has hope of being freed to resume play in the same game.
A comparable game is called "stealing sticks. The best description of stealing sticks is given by Boyd 9. However, the rules are spelled out in many other books Eisenberg and Eisenberg ; Forbush and Allen ; Hindman 73; Hunt ; Smith Stealing sticks is like steal-the-flag, except 1 it has prisons, 2 the items to be stolen are on both sides of the field, and 3 there is no person who is guard for his team.
These are major differences. Smith considers stealing sticks "an improvement" on prisoner's base, while Hunt says it is similar in "form and origin.
An elaborate game with complex rules, steal-the-flag is unlikely to have sprung fully formed from a child's imagination. Indeed, it is probably safe to assume that it evolved from prisoner's base.
There is a somewhat similar game called "capture the flag" sometimes called French and English, or steal-the-flag. In this game each side has a flag and a prison as in stealing sticks , but it need not be played on a playground; instead it can be played over a large territory, such as a small forested area or a neighborhood.
The object of this quasi-military game is for players to steal the flag belonging to the other team, and thus win the game. This game is well known, and needs no further mention here see Eisenberg and Eisenberg ; Forbush and Allen ; Hunt Many books of games were examined, and none could be found that describes steal-the-flag as played in south Louisiana.
The only time "steal-the-flag" is listed, it is a different game often the above-mentioned "capture the flag". To be saved from prison, someone from your team must make it all the way to you without being tagged, and then must walk you back holding onto your clothing, hand, linking elbows…etc.
You are only allowed to have one person in the flag safe zone at a time, and that person can stay in the safe zone for as long as they want.
If someone else enters the safe zone while you are in there, then you both go to prison. If someone tries to steal the flag, and is caught before crossing the center line, then that person goes to prison and the flag goes back inside the safe zone.
The next step is to scan the target machine by using the Nmap tool. In this step, we will scan the target machine by using the popular port scanning tool, Nmap.
This is to find the open ports and services on the target machine and will help us to proceed further. The running command and the output of the Nmap scan can be seen in the following screenshot.
Here, we have used —A switch, which is the mostly common switch used by pentesters while performing penetration testing activities. In the output above, we can see that only port 80 was found to be open on the target machine.
This is running the HTTP service. As can be seen in the following screenshot, it shows a default Apache page.
As it was showing a default page, I thought running a dirb tool would be a good idea to identify the other entry points.
I executed the dirb tool; the output of the tool can be seen in the following screenshot. In the above screenshot, we can see that dirb has identified some files on the target machine, but all of them returned response codes.
This means that they are forbidden. I used Nikto Vulnerability Scanner to find out the weak points on the target application, but it did not provide any interesting information about the target machine.
The output of test. We can see that this file is used to return the browser information. However, this information does not make any difference for us, because we have to hack the target system.
In the next step, we will check this parameter for identifying further vulnerabilities. But somehow the request is getting blocked at the server end and returning Forbidden Error, which can be seen in the following screenshot.
It seems like some firewall is blocking my request. In the next step, we will be using a tool to identify the firewall so that later, we can try to bypass it.
In this step, I will be using the wafw00f tool to identify the firewall on the target machine. The tool worked successfully, and the output of the tool reveals that the target application is behind a Web Application Firewall WAF.Wenn ein Angreifer des gegnerischen Teams in die Hälfte einer Mannschaft kommt, darf diese ihn versuchen zu fangen. Decide beforehand how you'll handle captured players, and make sure everyone knows the plan. Beliebte Beiträge. But it's also Coin Master Truhen Trick to play parents vs.